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Software used to create the game:

-unity 4.5.3f

-Adobe Photoshop

 

software to  create the video:

-Adobe Premiere Pro

-Fraps recording software

2D Survival Dungeon Explorer:

 

This project is a portfolio piece i did in university. during this project i had to create a piece of work based on the them or search/destroy. With this in mind i decided to do coding work for my project. this meant i had to create a simple game based on the them of search or rescue, i chose the theme of rescue. The them applies to my game as you have to stay alive long enough to be rescued.

 

The development process for this was a usual development cycle which is used in the industry. First I started concepting ideas, looking for reference from other styles and prototyping the mechanics utnil i found one idea i liked and stuck with it. The idea  I came up with was a 2D side on platformer with the added elements of being a survival horror game with a randomly generated world. With this in mind I started development on the art style, and basic coding. 

 

with developmetn underway the art style finsihed and basic coding i encountered an issue with the random generation o fthe world. As i wanted it to be room by room generation i needed it to line up perfectly and as I had to create the code myself i found it very hard to complete this task with in the time given.  With this in mind I changed a part of my game to be top down instead of side on camera perspective. This change allowed me to write a piece of code that meant I could randomly generate all the room adn the level all at once with no issue.

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