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Michael Taylor
games designer
contact info:
email: m.taylor94@hotmail.com
phone number: 07588 600929
linkedin: uk.linkedin.com/pub/michael-taylor/b2/15a/2a6/en
Software used to create the game:
-unity 4.5.3f
-Adobe Photoshop
software to create the video:
-Adobe Premiere Pro
-Fraps recording software
2D Survival Dungeon Explorer:
This project is a portfolio piece i did in university. during this project i had to create a piece of work based on the them or search/destroy. With this in mind i decided to do coding work for my project. this meant i had to create a simple game based on the them of search or rescue, i chose the theme of rescue. The them applies to my game as you have to stay alive long enough to be rescued.
The development process for this was a usual development cycle which is used in the industry. First I started concepting ideas, looking for reference from other styles and prototyping the mechanics utnil i found one idea i liked and stuck with it. The idea I came up with was a 2D side on platformer with the added elements of being a survival horror game with a randomly generated world. With this in mind I started development on the art style, and basic coding.
with developmetn underway the art style finsihed and basic coding i encountered an issue with the random generation o fthe world. As i wanted it to be room by room generation i needed it to line up perfectly and as I had to create the code myself i found it very hard to complete this task with in the time given. With this in mind I changed a part of my game to be top down instead of side on camera perspective. This change allowed me to write a piece of code that meant I could randomly generate all the room adn the level all at once with no issue.
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